
Sure, the game is budget-priced, but it will almost certainly be compared to the likes of Mario Kart 8 Deluxe or Crash Team Racing nonetheless. The roster is tiny compared not only to other games from the same series, but others in the same genre. There's no classic Sonic, or characters from the IDW or Archie Comics series. This customization is taken a step further in the form of racing mods, bonafide loot boxes that offer buffs to racers, and cosmetic upgrades for the entire cast's vehicles. Speed racers get boost bonuses, technique racers can maintain speeds across all terrain types and power racers can break through obstacles and stage hazards without slowing down. On the Sonic team, the blue blur is a "Speed" type, Tails is a "Technique" type and Knuckles is a "Power" type, a split carried across the game's other five teams. RELATED: Sonic the Hedgehog Delayed Over Character Design OutcryĬharacters are broken up into squads of three, groupings based loosely on Sonic the Hedgehog canon, with each team having a role filled by a specialized character. Instead of cars and courses changing shape and racing across the sky, sea and land, the hook for Team Sonic Racing is right there in the name - team.


Instead, the entire cast is made up of Sonic the Hedgehog and his closest friends and enemies. There's no Ryo from Shenmue riding a forklift, or Billy Hatcher (you know, from that one game) in a giant egg car. This Sumo Digital-developed follow-up to Transformed casts off the weird and wonderful SEGA history packed into the previous game. Team Sonic Racing doesn't really do any of that.
