

- DUSTWIND PATCH NOTES UPGRADE
- DUSTWIND PATCH NOTES OFFLINE
- DUSTWIND PATCH NOTES FREE
- DUSTWIND PATCH NOTES WINDOWS
When obtaining a new Shield of Safe Transport, the Shields will be stacked, and the duration will be reset.

DUSTWIND PATCH NOTES FREE
Fixed a bug in light-emitter behavior, adjusted default light settings, custom lights may need adjustment in user generated mapsĭownload free Dustwind version 1.02 on PlayStation 4.During a special preview for Genshin Impact Version 3.7, livestreamed from the official Genshin Impact Twitch channel on Saturday at 8 AM EDT, we got our first peek at the two new Character debuts: Kirara and Charlotte! Kirara will be playable in Version 3.7, but Charlotte will just be an NPC - for now, at least!.Fixed hearing range being being too low.Fixed incapacitated units vision not getting properly cleared.Fixed a but in line of sight initialization that made enemy units visible at spawn in FFA.Fixed a bug in line of sight checks when both units were moving.Fixed corner objectives not filling in fraglimit text.Fixed some valkyrie animations not looping.Fixed entities not being reachable in certain cases.Fixed trap explosion effect cutting off too early.Fixed some bugs in AI that prevented certain units from attacking the player.Fixed decoration sub-categories for legs, now you can equip more leg decorations at the same time.Fixed a bug in the terrain smoothing tools that caused the patterns to drift.Fixed getting stuck on the loading screen when trying to test a campaign with no locations set up yet.Fixed dialogue topics not being removed when their conditions are no longer valid.less damage, range, more cooldown, aim time Made ‘delayed script execution’ an optional script flag, sometimes immediate execution is useful too.Sneak balance modified, get detected much slower at max distance, and much faster at close distance.Bots are no longer allowed to take titans.Portraits were replaced with improved versions.
DUSTWIND PATCH NOTES OFFLINE
Faster round end respawn when playing offline.Improved dialogue topic validation: topics with requirements will be automatically added/removed from active topics after each discussion and on opening the UI.Improved map editor spawn tab, spawn points are now listed and selectable from the list.Improved save files, character setup is also saved/restored.Improved world map travel, character setup is now restored on the new map.Improved UI: self launched custom weapons now show remaining “ammo”.Units will now properly get recognized as entering/leaving zones even if they are inside a vehicle Improved trigger zone behavior for cars: passengers also trigger enter/exit events individually.Improved custom campaign character feature: allowed races can now be selected in campaign settings, and race cost is ignored.Effect objects got upgraded into a togglable entity.Added a map warning for missing AI patrol route points.Added an MVP display to the post game score screen.Added more water tiles and moved them into their own object group.Added outcome filter field to skillused script trigger.Added new script responses: TakePlayerItem, ToggleEffect, StartTrade,OrderUnit_Interact.Added new script conditions: CheckUnitRace, IsUnitInVehicle, IsInventoryEmpty, CheckDoorState.Added new script triggers: SquadChanged, VehicleEntered, VehicleExited, BuildEvent, GasPickedUp, GasCaptured.Added Winter tiles, weather and terrain textures.Pick the terrain textures you want from an extended list of available textures Added Terrain Palette map editor feature.Added translations for 10 languages, made minor modifications to the UI to accommodate.The fixes and changes can be found in the changelog: – Fixed construction pages in the tutorial not working correctly The following changes were added on PC.
DUSTWIND PATCH NOTES WINDOWS
– Fixed dialogue tooltip windows clipping outside the screen – Fixed the worldmap marker before the last mission – Fixed bots not trying to capture the gas in skirmish – Fixed some campaign scripting issues that affected tasks where a specific number of items needed to be collected – Fixed slingshots loading other items as ammo – Fixed light emitters not applying the base color on spawn
DUSTWIND PATCH NOTES UPGRADE
– Fixed an issue in the dialogue system that prevented the upgrade of the rescued prisoners in the base – Fixed dead body material handling to improve performance

– Fixed light emitter logic that resulted in lights not working at all on low framerate – Fixed trap stealth shaders not working correctly – Added extra padding to the sky-collider to prevent ragdolls being pushed into the ground Today’s Dustwind version 1.02 will fix a few of these issues.Ĭheck out more details below.
